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Game Internals
Stefan Lau edited this page Mar 4, 2022
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4 revisions
This describes the various version numbers, and a change history reconstructed from source code (Stracciatella and 1.13).
Major verion | Minor version | JA2 version | Change log |
---|---|---|---|
3.13 | N/A | JA2 demo | |
4.00 | N/A | Pre-release? | |
5.00 | 15 - 25 | Vanilla JA2 | type-subindex changed to UINT16 |
26 | JA2 Wildfire | Wildfire items | |
27 | JA "2.5" UB | Added MAP_RADARMAP_SAVED | |
6.00 | Russian JA2 | Extra 148 bytes of unknown data | |
7.00 | JA2 1.13 | Map dimensions (WORLD_COL/WORLD_ROW) in map file | |
28 | JA2 1.13 | included weapon overheated and tripwire feature | |
29 | JA2 1.13 | increased range of room numbers to full UINT16 by DBrot | |
30 | JA2 1.13 | change due to repair system | |
31 | JA2 1.13 | changed sObjectFlag from INT32 to UINT64 |
Based on code change history
Version | Changelog | Date | Release | Pull |
---|---|---|---|---|
99 | Initial import (JA2 Gold) | 2004-09-06 | ||
100 | Bump save game version to 100, handle the different sizes of pathing data in different versions | 2016-03-31 | 0.16.0 | #277 |
101 | Append extra JSON game states to the end of the save file, to better support mods | 2021-09-08 | 0.19.0 | #1282 |
102 | Store enabed mod versions in JSON game states stracciatella:mods key. Adds JSON game states size to header. |
2022-03-04 | 0.19.0 | #1450 |