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fix: Protect RenderBlank() and IsFinished() with the lock #164

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merged 1 commit into from Feb 24, 2024
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6 changes: 6 additions & 0 deletions progressbar.go
Expand Up @@ -456,6 +456,9 @@ func (p *ProgressBar) String() string {

// RenderBlank renders the current bar state, you can use this to render a 0% state
func (p *ProgressBar) RenderBlank() error {
p.lock.Lock()
defer p.lock.Unlock()

if p.config.invisible {
return nil
}
Expand Down Expand Up @@ -628,6 +631,9 @@ func (p *ProgressBar) ChangeMax64(newMax int64) {

// IsFinished returns true if progress bar is completed
func (p *ProgressBar) IsFinished() bool {
p.lock.Lock()
defer p.lock.Unlock()

return p.state.finished
}

Expand Down