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👋 Hello from Stackblitz
We've noticed very buggy behavior when our Rust code requires a sizable amount of memory (above 2 GiB!). I've traced it back to
__wbindgen_malloc
returning negative pointers (!!), which screams "i32
overflow" 😬From what I can gather, changing the
WasmDescribe
impl. for raw pointers (so they followu32
ABI conventions instead ofi32
's) should fix it. I've added areferences
test towasm-bindgen-cli
, not sure how appropriate/useful is.