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Update all dependencies #153

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@renovate renovate bot commented Mar 1, 2024

Mend Renovate

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
@types/node (source) 20.11.16 -> 20.13.0 age adoption passing confidence
@typescript-eslint/eslint-plugin (source) 6.20.0 -> 7.11.0 age adoption passing confidence
@typescript-eslint/parser (source) 6.20.0 -> 7.11.0 age adoption passing confidence
eslint (source) 8.56.0 -> 9.4.0 age adoption passing confidence
eslint-plugin-tsdoc (source) 0.2.17 -> 0.3.0 age adoption passing confidence
husky 9.0.10 -> 9.0.11 age adoption passing confidence
phaser (source) 3.70.0 -> 3.80.1 age adoption passing confidence
ts-jest (source) 29.1.2 -> 29.1.4 age adoption passing confidence
typescript (source) 5.3.3 -> 5.4.5 age adoption passing confidence
webpack 5.90.1 -> 5.91.0 age adoption passing confidence
webpack-dev-server 4.15.1 -> 5.0.4 age adoption passing confidence

Release Notes

typescript-eslint/typescript-eslint (@​typescript-eslint/eslint-plugin)

v7.11.0

Compare Source

🚀 Features
  • eslint-plugin: deprecate prefer-ts-expect-error in favor of ban-ts-comment
🩹 Fixes
  • eslint-plugin: [consistent-type-assertions] prevent syntax errors on arrow functions
❤️ Thank You
  • Abraham Guo
  • auvred
  • Dom Armstrong
  • Kirk Waiblinger

You can read about our versioning strategy and releases on our website.

v7.10.0

Compare Source

🚀 Features
  • eslint-plugin: [sort-type-constituents] support case sensitive sorting
🩹 Fixes
  • eslint-plugin: [prefer-regexp-exec] fix heuristic to check whether regex may contain global flag
❤️ Thank You
  • auvred
  • Emanuel Hoogeveen
  • jsfm01
  • Kirk Waiblinger

You can read about our versioning strategy and releases on our website.

v7.9.0

Compare Source

🩹 Fixes
  • eslint-plugin: [explicit-function-return-types] fix false positive on default parameters
❤️ Thank You
  • Kirk Waiblinger
  • Sheetal Nandi
  • Vinccool96

You can read about our versioning strategy and releases on our website.

v7.8.0

Compare Source

🩹 Fixes
  • eslint-plugin: [no-unsafe-argument] handle tagged templates

  • eslint-plugin: [prefer-optional-chain] suggests optional chaining during strict null equality check

  • eslint-plugin: [consistent-type-assertions] handle tagged templates

  • eslint-plugin: [no-unsafe-return] handle union types

  • eslint-plugin: [no-unused-vars] clear error report range

❤️ Thank You
  • auvred
  • Josh Goldberg ✨
  • jsfm01
  • Kim Sang Du
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.7.1

Compare Source

🩹 Fixes
  • eslint-plugin: [no-unsafe-assignment] handle shorthand property assignment

  • eslint-plugin: [explicit-function-return-type] fix checking wrong ancestor's return type

  • eslint-plugin: [prefer-optional-chain] only look at left operand for requireNullish

  • eslint-plugin: [no-for-in-array] refine report location

  • eslint-plugin: [no-unnecessary-type-assertion] allow non-null assertion for void type

❤️ Thank You
  • Abraham Guo
  • Kirk Waiblinger
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.7.0

Compare Source

🚀 Features
  • eslint-plugin: replace no-new-symbol with no-new-native-nonconstructor
❤️ Thank You
  • Dave
  • Josh Goldberg ✨

You can read about our versioning strategy and releases on our website.

v7.6.0

Compare Source

🚀 Features
  • bump npm dependency ranges
❤️ Thank You
  • Abraham Guo
  • auvred
  • Brad Zacher

You can read about our versioning strategy and releases on our website.

v7.5.0

Compare Source

🩹 Fixes
  • eslint-plugin: [no-floating-promises] handle TaggedTemplateExpression

  • eslint-plugin: [no-unnecessary-type-assertion] handle exactOptionalPropertyTypes compiler option

❤️ Thank You
  • Brad Zacher
  • Kim Sang Du
  • Mark de Dios
  • Naru
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.4.0

Compare Source

🚀 Features
  • eslint-plugin: [consistent-type-imports] ignore files with decorators, experimentalDecorators, and emitDecoratorMetadata

  • eslint-plugin: [no-unnecessary-type-arguments] handle tagged templates

  • eslint-plugin: deprecate no-throw-literal and add a renamed only-throw-error

🩹 Fixes
  • eslint-plugin: [prefer-optional-chain] address multipart nullish checks false positive

  • eslint-plugin: [prefer-optional-chain] properly disambiguate between boolean and false

  • eslint-plugin: [no-unnecessary-type-assertion] avoid remove const casting on template literals with expressions inside

❤️ Thank You
  • Abraham Guo
  • Brad Zacher
  • Josh Goldberg ✨
  • Kim Sang Du
  • Kirk Waiblinger
  • Marco Pasqualetti
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.3.1

Compare Source

🩹 Fixes
  • eslint-plugin: [no-floating-promises] revert disable of ignoreVoid in strict config
❤️ Thank You
  • Josh Goldberg ✨

You can read about our versioning strategy and releases on our website.

v7.3.0

Compare Source

🚀 Features
  • eslint-plugin: [restrict-template-expressions] add allowArray option

  • eslint-plugin: add meta.docs.recommended setting for strict config options

  • eslint-plugin: add rule use-unknown-in-catch-callback-variables

  • eslint-plugin: [prefer-reduce-type-parameter] supports tuple, union, intersection

🩹 Fixes
  • correct engines.node constraints in package.json

  • eslint-plugin: [unbound-method] check method definition in object literal using longhand form

  • eslint-plugin: [consistent-type-imports] handle imports without specifiers

  • eslint-plugin: [no-redundant-type-constituents] incorrectly marks & string as redundant

  • eslint-plugin: [no-unnecessary-qualifier] handle merge namespace with enum

  • eslint-plugin: [no-unused-expressions] false negatives when using assertions

  • eslint-plugin: [ban-ts-comment] more accurate handling of multiline comments

  • eslint-plugin: [explicit-function-return-type, explicit-module-boundary-types] improved checking for allowHigherOrderFunctions option

  • eslint-plugin: [class-literal-property-style] ignore property assigned in constructor

  • eslint-plugin: [no-unnecessary-type-assertion] fix false negative for const variable declarations

❤️ Thank You
  • Abraham Guo
  • Alexu
  • Arka Pratim Chaudhuri
  • auvred
  • Derrick Isaacson
  • fnx
  • Josh Goldberg ✨
  • Kirk Waiblinger
  • Marta Cardoso
  • Michaël De Boey
  • Tristan Rasmussen
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.2.0

Compare Source

🚀 Features
  • support TS 5.4

  • eslint-plugin: [prefer-string-starts-ends-with] add allowSingleElementEquality option

🩹 Fixes
  • eslint-plugin: expose *-type-checked-only configs for extension

  • eslint-plugin: [member-ordering] report alphabetical sorting for all groups instead of just the first failing group

  • eslint-plugin: [no-var-requires, no-require-imports] support template literal

  • eslint-plugin: [no-useless-template-literals] detect TemplateLiteral

  • eslint-plugin: [no-unnecessary-condition] handle union array and tuple type

  • eslint-plugin: [prefer-find] support ternary branches in prefer-find

❤️ Thank You
  • Arka Pratim Chaudhuri
  • auvred
  • Chris Plummer
  • Fotis Papadogeorgopoulos
  • Josh Goldberg ✨
  • Kirk Waiblinger
  • Wayne Zhang
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.1.1

Compare Source

This was a version bump only for eslint-plugin to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.1.0

Compare Source

🚀 Features
  • eslint-plugin: add *-type-checked-only configs

  • eslint-plugin: [naming-convention] support the auto-accessor syntax

  • eslint-plugin: [consistent-return] add new rule

🩹 Fixes
  • eslint-plugin: [prefer-optional-chan] allow typeof for avoiding reference error

  • eslint-plugin: [no-misused-promises] improve check union types

  • eslint-plugin: [no-use-before-define] fix false positive type reference in as, satisfies

❤️ Thank You
  • Arka Pratim Chaudhuri
  • Josh Goldberg ✨
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.0.2

Compare Source

🩹 Fixes
  • fix tsconfig-less check errors, fix @types/eslint incompatibilities, add tests
❤️ Thank You
  • Brad Zacher
  • Gareth Jones

You can read about our versioning strategy and releases on our website.

v7.0.1

Compare Source

🩹 Fixes
  • eslint-plugin: update peer dep for parser
❤️ Thank You
  • Tim Dorr

You can read about our versioning strategy and releases on our website.

v7.0.0

Compare Source

🚀 Features
  • ⚠️ bump ESLint, NodeJS, and TS minimum version requirements

  • add support for flat configs

🩹 Fixes
  • eslint-plugin: [prefer-find] stop throwing type errors when converting symbols to numbers
⚠️ Breaking Changes
  • ⚠️ bump ESLint, NodeJS, and TS minimum version requirements
❤️ Thank You
  • Brad Zacher
  • Kirk Waiblinger
  • StyleShit
  • YeonJuan

You can read about our versioning strategy and releases on our website.

6.21.0 (2024-02-05)

🚀 Features
  • export plugin metadata

  • allow parserOptions.project: false

  • eslint-plugin: add rule prefer-find

🩹 Fixes
  • eslint-plugin: [no-unused-vars] don't report on types referenced in export assignment expression

  • eslint-plugin: [switch-exhaustiveness-check] better support for intersections, infinite types, non-union values

  • eslint-plugin: [consistent-type-imports] dont report on types used in export assignment expressions

  • eslint-plugin: [no-unnecessary-condition] handle left-hand optional with exactOptionalPropertyTypes option

  • eslint-plugin: [class-literal-property-style] allow getter when same key setter exists

  • eslint-plugin: [no-unnecessary-type-assertion] provide valid fixes for assertions with extra tokens before as keyword

❤️ Thank You
  • auvred
  • Brad Zacher
  • Kirk Waiblinger
  • Pete Gonzalez
  • YeonJuan

You can read about our versioning strategy and releases on our website.

6.20.0 (2024-01-29)

🚀 Features
  • eslint-plugin: [member-ordering] allow easy reuse of the default ordering
🩹 Fixes
  • eslint-plugin: [no-useless-template-literals] incorrect bigint autofix result

  • eslint-plugin: [prefer-nullish-coalescing] treat any/unknown as non-nullable

  • eslint-plugin: [no-useless-template-literals] report Infinity & NaN

  • eslint-plugin: [prefer-readonly] disable checking accessors

❤️ Thank You
  • Alex Parloti
  • auvred
  • James Browning
  • StyleShit
  • YeonJuan

You can read about our versioning strategy and releases on our website.

6.19.1 (2024-01-22)

🩹 Fixes
  • type-utils: preventing isUnsafeAssignment infinite recursive calls

  • eslint-plugin: [no-unnecessary-condition] fix false positive for type variable

❤️ Thank You
  • YeonJuan

You can read about our versioning strategy and releases on our website.

6.19.0 (2024-01-15)

🚀 Features
  • eslint-plugin: [prefer-promise-reject-errors] add rule

  • eslint-plugin: [no-array-delete] add new rule

  • eslint-plugin: [no-useless-template-literals] add fix suggestions

🩹 Fixes
  • eslint-plugin: [no-unnecessary-type-assertion] detect unnecessary non-null-assertion on a call expression

  • eslint-plugin: [no-unnecesary-type-assertion] treat unknown/any as nullable

❤️ Thank You
  • auvred
  • Brad Zacher
  • Josh Goldberg ✨
  • Joshua Chen
  • LJX
  • Steven
  • StyleShit

You can read about our versioning strategy and releases on our website.

6.18.1 (2024-01-08)

🩹 Fixes
  • eslint-plugin: [no-non-null-assertion] provide valid fix when member access is on next line

  • eslint-plugin: [no-unnecessary-condition] improve checking optional callee

  • eslint-plugin: [prefer-readonly] support modifiers of unions and intersections

  • eslint-plugin: [switch-exhaustiveness-check] fix new allowDefaultCaseForExhaustiveSwitch option

❤️ Thank You
  • auvred
  • James
  • Josh Goldberg ✨
  • YeonJuan

You can read about our versioning strategy and releases on our website.

6.18.0 (2024-01-06)

🚀 Features
  • typescript-estree: throw on invalid update expressions

  • eslint-plugin: [no-var-requires, no-require-imports] allow option

❤️ Thank You
  • auvred
  • Joshua Chen

You can read about our versioning strategy and releases on our website.

v6.21.0

Compare Source

🚀 Features
  • export plugin metadata

  • allow parserOptions.project: false

  • eslint-plugin: add rule prefer-find

🩹 Fixes
  • eslint-plugin: [no-unused-vars] don't report on types referenced in export assignment expression

  • eslint-plugin: [switch-exhaustiveness-check] better support for intersections, infinite types, non-union values

  • eslint-plugin: [consistent-type-imports] dont report on types used in export assignment expressions

  • eslint-plugin: [no-unnecessary-condition] handle left-hand optional with exactOptionalPropertyTypes option

  • eslint-plugin: [class-literal-property-style] allow getter when same key setter exists

  • eslint-plugin: [no-unnecessary-type-assertion] provide valid fixes for assertions with extra tokens before as keyword

❤️ Thank You
  • auvred
  • Brad Zacher
  • Kirk Waiblinger
  • Pete Gonzalez
  • YeonJuan

You can read about our versioning strategy and releases on our website.

typescript-eslint/typescript-eslint (@​typescript-eslint/parser)

v7.11.0

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.10.0

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.9.0

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.8.0

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.7.1

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.7.0

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.6.0

Compare Source

🚀 Features
  • bump npm dependency ranges
❤️ Thank You
  • Abraham Guo
  • auvred
  • Brad Zacher

You can read about our versioning strategy and releases on our website.

v7.5.0

Compare Source

🩹 Fixes
  • parser: disallow errorOnTypeScriptSyntacticAndSemanticIssues
❤️ Thank You
  • Brad Zacher
  • Kim Sang Du
  • Mark de Dios
  • Naru
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.4.0

Compare Source

v7.3.1

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.3.0

Compare Source

🩹 Fixes
  • correct engines.node constraints in package.json
❤️ Thank You
  • Abraham Guo
  • Alexu
  • Arka Pratim Chaudhuri
  • auvred
  • Derrick Isaacson
  • fnx
  • Josh Goldberg ✨
  • Kirk Waiblinger
  • Marta Cardoso
  • Michaël De Boey
  • Tristan Rasmussen
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.2.0

Compare Source

🚀 Features
  • support TS 5.4
❤️ Thank You
  • Arka Pratim Chaudhuri
  • auvred
  • Chris Plummer
  • Fotis Papadogeorgopoulos
  • Josh Goldberg ✨
  • Kirk Waiblinger
  • Wayne Zhang
  • YeonJuan

You can read about our versioning strategy and releases on our website.

v7.1.1

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.1.0

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.0.2

Compare Source

🩹 Fixes
  • fix tsconfig-less check errors, fix @types/eslint incompatibilities, add tests
❤️ Thank You
  • Brad Zacher
  • Gareth Jones

You can read about our versioning strategy and releases on our website.

v7.0.1

Compare Source

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v7.0.0

Compare Source

🚀 Features
  • ⚠️ bump ESLint, NodeJS, and TS minimum version requirements

  • add support for flat configs

⚠️ Breaking Changes
  • ⚠️ bump ESLint, NodeJS, and TS minimum version requirements
❤️ Thank You
  • Brad Zacher
  • Kirk Waiblinger
  • StyleShit
  • YeonJuan

You can read about our versioning strategy and releases on our website.

6.21.0 (2024-02-05)

🚀 Features
  • allow parserOptions.project: false
❤️ Thank You
  • auvred
  • Brad Zacher
  • Kirk Waiblinger
  • Pete Gonzalez
  • YeonJuan

You can read about our versioning strategy and releases on our website.

6.20.0 (2024-01-29)

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

6.19.1 (2024-01-22)

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

6.19.0 (2024-01-15)

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

6.18.1 (2024-01-08)

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

6.18.0 (2024-01-06)

This was a version bump only for parser to align it with other projects, there were no code changes.

You can read about our versioning strategy and releases on our website.

v6.21.0

Compare Source

🚀 Features
  • allow parserOptions.project: false
❤️ Thank You
  • auvred
  • Brad Zacher
  • Kirk Waiblinger
  • Pete Gonzalez
  • YeonJuan

You can read about our versioning strategy and releases on our website.

eslint/eslint (eslint)

v9.4.0

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v9.3.0

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v9.2.0

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v9.1.1

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v9.1.0

Compare Source

v9.0.0

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v8.57.0

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Features

  • 1120b9b feat: Add loadESLint() API method for v8 (#​18098) (Nicholas C. Zakas)
  • dca7d0f feat: Enable eslint.config.mjs and eslint.config.cjs (#​18066) (Nitin Kumar)

Bug Fixes

  • 2196d97 fix: handle absolute file paths in FlatRuleTester (#​18064) (Nitin Kumar)
  • 69dd1d1 fix: Ensure config keys are printed for config errors (#​18067) (Nitin Kumar)
  • 9852a31 fix: deep merge behavior in flat config (#​18065) (Nitin Kumar)
  • 4c7e9b0 fix: allow circular references in config (#​18056) (Milos Djermanovic)

Documentation

Chores

microsoft/tsdoc (eslint-plugin-tsdoc)

v0.3.0

Tue, 28 May 2024 21:34:19 GMT

Minor changes
  • Minor package cleanup.
Patches
  • Upgrade dev toolchain (Heft, Webpack, TypeScript, ESLint)
typicode/husky (husky)

v9.0.11

Compare Source

phaserjs/phaser (phaser)

v3.80.1: Phaser v3.80.1

Compare Source

Please also see the 3.80 Change Log for details about the major 3.80 release.

Bug Fixes

  • Fix RenderTexture crashing in the presence of a light.
  • Fix failure to restore compressed textures after WebGL context loss.
  • Fix a single WebGL error, with no visual side-effects, from occurring while calling Shader.setRenderToTexture() after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
  • Ensure that TextureSource.setFlipY always updates the texture.
  • Remove unsynced flipY from render textures in Shader and DynamicTexture.
  • Reverted a change made in TouchManager that would prevent clicks from outside the game window from being registered. Fix #​6747 (thanks @​ulsoftnaver @​jaxtheking)

Updates

v3.80.0: Phaser v3.80.0

Compare Source

New Features - WebGL Context Loss Handling

  • Phaser now performs a WebGL Context Restore to keep the game running after losing WebGL context. This affects many parts of the rendering system, but everything should work just the same unless you're doing something very technical. See the link for more details.

New Feature - Base64 Loader

The Phaser LoaderPlugin and related classes have been updated so that they now work natively with base64 encoded files and Data URIs. This means you can now load a base64 encoded image, audio file or text file directly into the Loader. The Loader will then decode the data and process it as if it was a normal file. This is particularly useful for environments such as Playable Ads where you have to provide a single html file with all assets embedded and no XHR requests.

  • Loader.File.base64 is a new read-only boolean property that is set if the file contains a Data URI encoded string.
  • Loader.File.onBase64Load is a new method that is called when the file has finished decoding from a Data URI.
  • The ImageFile will now default to using the Image Load Element if a base64 file is detected, instead of throwing a console warning about unsupported types.
  • The XHRLoader will now return a fake XHR result object containing the decoded base64 data if a base64 file is detected, skipping the creation of a real XML Http Request object.

New Feature - Scale Manager Snap Mode

The Game Config has a new Scale Manager property called snap. This allows you to set a 'snapping' value for the width and height of your game. This is especially useful for games where you want to keep a fixed dimension: for example, you want the game to always snap to a multiple of 16 pixels for the width. Or, if you want to scale a pixel-art game up by integer values, you can now set the game size as the snap value and the Scale Manager will ensure the game size is always a multiple of that value.

  • A new property is available in the Game Configuration specifically for setting the 'snap' values for the Scale Manager. You can now set snap: { width, height } in the game config. This is then passed to the display size by the Scale Manager and used to control the snap values. Fix #​6629 (thanks @​musjj @​samme)
  • ScaleManager.setSnap is a new method that allows you to set the snap values for the game size, should you need to do it post-boot and not in the game config.
  • Config#snapWidth and Config#snapHeight are new properties in the Game Config that hold the parsed snap config values, as used by the Scale Manager.

New Features

  • The Scale Manager has a new scale mode called EXPAND. This is inspired by the Expand mode in Godot: "Keep aspect ratio when stretching the screen, but keep neither the base width nor height. Depending on the screen aspect ratio, the viewport will either be larger in the horizontal direction (if the screen is wider than the base size) or in the vertical direction (if the screen is taller than the original size)" (thanks @​rexrainbow)
  • The Tilemap.createFromTiles method has been updated. It will now copy the following properties, if set in the Tile, to the Sprites it creates: rotation, flipX, flipY, alpha, visible and tint. If these properties are declared in the spriteConfig passed to the method, those will be used instead, otherwise the Tile values are used. Fix #​6711 (thanks @​Nerodon)
  • The Tilemap.createFromTiles method has a new property called useSpriteSheet. If this is set to true and you have loaded the tileset as a sprite sheet (not an image), then it will set the Sprite key and frame to match the sprite texture and tile index. Also, if you have not specified an origin in the spriteConfig, it will adjust the sprite positions by half the tile size, to position them accurately on the map.
  • Texture#getFrameBounds is a new method that will return the bounds that all of the frames of a given Texture Source encompass. This is useful for things like calculating the bounds of a Sprite Sheet embedded within a Texture Atlas.
  • Math.RectangleLike is a new typedef that defines a rectangle-like object with public x, y, width and height properties.

WebGL Renderer Updates

  • Fix MIPmap filters being effectively disabled for compressed textures.
  • WebGLRenderer.getCompressedTextures can now identify BPTC and RGTC support correctly. These were previously skipped.
  • PVR compressed texture files now support sRGB color space in S3TCSRGB, ETC, and ASTC formats. Fix #​6247 (thanks @​dominikhalvonik)
  • Compressed texture files which are incompatible with WebGL will now fail to load, and display a console warning explaining why. Previously they might seem to load, but not display properly.
  • Add experimental support for BPTC compressed textures in PVR files.
  • Change S3TCRGB to S3TCSRGB in WebGLTextureCompression, CompressedTextureFileConfig, and FileConfig typedefs.
  • Fix generating spritesheets from members of texture atlases based on compressed textures (thanks @​vladyslavfolkuian)
  • The BloomFX and BlurFX and any custom pipeline that relies on using the UtilityPipeline full or half frame targets will now correctly draw even after the renderer size changes. Fix #​6677 (thanks @​Nerodon)
  • The PostFXPipeline.postBatch method will now bind the current Render Target after the pipeline has booted for the first time. This fixes glitch errors on mobile devices where Post FX would appear corrupted for a single frame. Fix #​6681 (thanks @​moufmouf @​tongliang999)
  • Fix unpredictable text sizes failing to render in WebGL with mipmapFilter set. Fix #​6721 (thanks @​saintflow and @​rexrainbow)
  • The UtilityPipeline now sets autoResize to true in its Render Target Config, so that the global fullFrame and halfFrame Render Targets will automatically resize if the renderer changes.
  • WebGLPipeline.resizeUniform is a new property that is defined in the WebGLPipelineConfig. This is a string that defines a uResolution property, or similar, within the pipeline shader. If the WebGL Renderer resizes, this uniform will now be updated automatically as part of the pipeline resize method. It has been added to both the Multi and Mobile pipelines as default. This fixes issues where the pipelines were rendering with old resolution values, causing graphical glitches in mostly pixel-art games. Fix #​6674 #​6678 (thanks @​Nerodon @​LazeKer)

Spine Updates

  • The Spine 3 and 4.1 Plugins will now call preUpdate automatically when the play method is called. This forces the new animation state to update and apply itself to the skeleton. This fixes an issue where Spine object would show the default frame in the Spine atlas for a single update before the animation started. Fix #​5443 (thanks @​spayton)
  • SpineGameObject.setSlotAlpha is a new method that allows you to set the alpha on a specific slot in a Spine skeleton.
  • The SpineGameObject.setAlpha method has had its 2nd parameter removed. This fixes needless slot look-ups during rendering when a Spine Game Object is inside a regular Container. If you need to set slot alpha, use the new setSlotAlpha method instead. Fix #​6571 (thanks @​spayton)
  • The SpineFile.onFileComplete handler was running a regular expression against file.src instead of file.url, sometimes leading to double paths in the atlas paths on loading. Fix #​6642 (thanks @​rez23)

Input Updates

The Phaser Input and related classes have been updated to be more consistent with each Game Object.

  • If you enable a Game Object for Input Debugging, the debug shape will no longer be rendered if the Game Object itself is not visible. Fix #​6364 (thanks @​orjandh)
  • Mesh based Game Objects now can use an input config with the setInteractive method, which supports the options draggable, dropzone, cursor and userHandCursor. Fix #​6510 #​6652 (thanks @​Baegus @​Neppord)
  • The touch event handler onTouchEndWindow now stops pointer events when clicking through DOM elements to input. Fix #​6697 (thanks @​laineus)
  • The Input.InputPlugin method disable which is called by GameObjects.GameObject#disableInteractive keeps its temp hit box value which stops propagation to interactive Game Objects in another scene. Fix #​6601 (thanks @​UnaiNeuronUp)
  • Using setInteractive and removeInteractive methods of a Game Object outside of the game loop would cause an error in which Input.InputManager#resetCursor would lose input context. Fix [#​6387](https://togithub.com

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File name: package-lock.json
npm error code ERESOLVE
npm error ERESOLVE unable to resolve dependency tree
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npm error While resolving: phaser-jam-template@1.5.0
npm error Found: eslint@9.2.0
npm error node_modules/eslint
npm error   dev eslint@"9.2.0" from the root project
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npm error Could not resolve dependency:
npm error peer eslint@"^8.56.0" from @typescript-eslint/parser@7.8.0
npm error node_modules/@typescript-eslint/parser
npm error   dev @typescript-eslint/parser@"7.8.0" from the root project
npm error   peer @typescript-eslint/parser@"^7.0.0" from @typescript-eslint/eslint-plugin@7.8.0
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npm error this command with --force or --legacy-peer-deps
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npm error /tmp/renovate/cache/others/npm/_logs/2024-05-08T12_45_56_963Z-eresolve-report.txt

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⚠️ Artifact update problem

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The artifact failure details are included below:

File name: package-lock.json
npm error code ERESOLVE
npm error ERESOLVE unable to resolve dependency tree
npm error
npm error While resolving: phaser-jam-template@1.5.0
npm error Found: eslint@9.4.0
npm error node_modules/eslint
npm error   dev eslint@"9.4.0" from the root project
npm error
npm error Could not resolve dependency:
npm error peer eslint@"^8.56.0" from @typescript-eslint/parser@7.11.0
npm error node_modules/@typescript-eslint/parser
npm error   dev @typescript-eslint/parser@"7.11.0" from the root project
npm error   peer @typescript-eslint/parser@"^7.0.0" from @typescript-eslint/eslint-plugin@7.11.0
npm error   node_modules/@typescript-eslint/eslint-plugin
npm error     dev @typescript-eslint/eslint-plugin@"7.11.0" from the root project
npm error
npm error Fix the upstream dependency conflict, or retry
npm error this command with --force or --legacy-peer-deps
npm error to accept an incorrect (and potentially broken) dependency resolution.
npm error
npm error
npm error For a full report see:
npm error /tmp/renovate/cache/others/npm/_logs/2024-05-31T22_48_52_688Z-eresolve-report.txt
npm error A complete log of this run can be found in: /tmp/renovate/cache/others/npm/_logs/2024-05-31T22_48_52_688Z-debug-0.log

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Quality Gate Passed Quality Gate passed

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