Add travelcost values for sliding doors to prevent walking through frame posts #1991
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If a wall adjacent to a sliding door doesn't exist (blown up or never was even placed in the map editor), characters can move through a doorframe post in 2 directions out of 4. Single doors don't have this problem - all 4 directions are blocked.
To fix this, 2 more movement cost values are added for both right- and left-oriented sliding doors and their both doorframe posts. I think I tested all there is to test including the consequences of destroying the doors themselves.
Savefile with a merc with 3 TNTs in the hospital map: https://disk.yandex.ru/d/V50LKTdY1keq0A