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https://lifthrasiir.github.io/rustlog/why-is-a-rust-executable-large.html libgl1-mesa-dev and mesa-common-dev ldconfig -p | grep GL https://www.khronos.org/opengl/wiki/Programming_OpenGL_in_Linux:_GLX_and_Xlib https://github.com/google/elfling https://github.com/servo/webrender/blob/master/examples/common/boilerplate.rs https://github.com/Beluki/4kGL/blob/master/Source/4kGL.cpp https://jamesmunns.com/blog/tinyrocket/

➜ fourkay git:(master) ✗ xprop -id 60817410 -f _NET_WM_STATE 32a -set _NET_WM_STATE _NET_WM_STATE_FULLSCREEN ➜ fourkay git:(master) ✗ xprop _NET_WM_STATE

use gtk window bindings nover objc sstrip

libgl1-dev:i386 https://github.com/johnthagen/min-sized-rust

needs: llvm-dev llvm

https://github.com/armak/Leviathan-2.0/blob/master/src/main.cpp

Requirements

https://stackoverflow.com/questions/68455964/how-can-i-execute-tests-in-a-crate-that-gets-developed-for-a-non-default-target

Bindings for gl, glx, x will be generated at compile time for you.

sudo apt install nasm
sudo apt install llvm-dev libclang-dev clang
sudo apt install libasound2-dev
sudo apt install mono-complete -y
make run-optimize

Download shader_minifier.exe from here: https://github.com/laurentlb/Shader_Minifier

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