Skip to content
View adamscott's full-sized avatar

Highlights

  • Pro

Organizations

@godotengine

Block or report adamscott

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. pico8-missing-builtins pico8-missing-builtins Public

    Provides Lua built-in functions to pico8.

    Lua 25 2

  2. godot-doom-node godot-doom-node Public

    Node to run DOOM inside Godot using GDExtension

    C++ 21 2

  3. OInput OInput Public archive

    One script to ease input setup in Unity projects.

    C# 3

  4. godot-doom-level godot-doom-level Public

    The DOOM (1993) level I made for my GodotCon 2023 talk "How a C/C++ noob ported DOOM to run in Godot using GDExtension"

    3

  5. fishy-flee fishy-flee Public

    Entry to Godot Wild Jam #41

    GDScript 2 1

  6. truck-town-demo-main-thread truck-town-demo-main-thread Public

    Truck Town demo for Godot 4, running only on the main thread, which facilitates integration of games at some performance cost

    JavaScript 2

1,432 contributions in the last year

Contribution Graph
Day of Week April May June July August September October November December January February March
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Less
No contributions.
Low contributions.
Medium-low contributions.
Medium-high contributions.
High contributions.
More

Activity overview

Loading A graph representing adamscott's contributions from March 31, 2024 to March 31, 2025. The contributions are 71% commits, 15% code review, 11% pull requests, 3% issues.

Contribution activity

March 2025

Created a pull request in godotengine/godot that received 18 comments

[4.4] Update UID upgrade tool dialog message

NoteThe new wording reads: As of Godot 4.4, scenes and resources use UIDs to reference scripts and shaders. Upgrades apply on the next save of ea…

+2 −1 lines changed 18 comments
Opened 8 other pull requests in 2 repositories
Reviewed 4 pull requests in 2 repositories
Opened 1 issue in 1 repository
godotengine/godot 1 open
12 contributions in private repositories Mar 2 – Mar 30
Loading