sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
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This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
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Jun 12, 2024
My Custom 2D Game Engine
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Jun 11, 2024 - C
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Jun 11, 2024 - C++
FLECS port of https://github.com/reworks-org/EnttPong
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Jun 11, 2024 - C++
[PRE-ALPHA] Arkanoid+Pong game with C/C++ and SDL2
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Jun 11, 2024 - C++
MoBaGEn - Module Based Game Engine - Educational tool to teach game programming concepts
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Jun 11, 2024 - C++
Remake of the classic Bomberman (1983) with the SDL library.
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Jun 11, 2024 - C
Freeware jump and shoot game created by Poke53280, based on the Turrican game series by Manfred Trenz
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Jun 11, 2024 - C++
Free Open Source Ronin Game Engine FOSRGE - Replace UnityEngine.
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Jun 11, 2024 - C++
MLT Multimedia Framework
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Jun 11, 2024 - C
[in development] Free pixelart editor made in SDL2 C++
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Jun 11, 2024 - C++
Created by SDL Community
Released 1998
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- www.libsdl.org
- Wikipedia
- Wikipedia