Modular Game Engine with HAL and Vulkan
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Updated
Jun 12, 2024 - C++
Modular Game Engine with HAL and Vulkan
A Physically Based Vulkan Renderer.
A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.
C++20 Vulkan and GLes rendering engine
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Basic rendering engine that supports PBR
An OpenGL-based rendering engine
Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
A small, self made 3D, component based engine that uses Vulkan to render
3D game engine with lua scripting
Moonrise is a 3D rendering, modeling and animation software that powers the creation of stunning visuals 🎉
Game and Media Technology MSc at Utrecht University (2020)
A renderer agnostic two-dimensional drawing api for the web.
Space-game oriented rendering engine
My Custom Renderer used for learning OpenGL.
WebGPU Based 3D Rendering Framework
Althea is a glTF-based rendering engine built in Vulkan.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
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