A fast C++20 3D game engine for modern devices, with wide platform support
-
Updated
Jun 13, 2024 - C++
A fast C++20 3D game engine for modern devices, with wide platform support
Winter Rain is an ECS (Entity-Component-System) library developed in C++23. It provides a powerful framework for building scalable and efficient game engines and simulations.
The One CD for All {applications, platforms, operations}
Deploy Locust load testing framework on Amazon ECS
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
🍳 This repository holds simple boilerplate code to deploy a basic Typescript API application within a Fargate-managed ECS cluster. This repository also leverages GitHub Actions to lay the CI/CD groundwork to automatically deploy application changes to ECR and redeploy the ECS cluster with updates.
Dojo is a toolchain for building provable games and autonomous worlds with Cairo
Consul is a distributed, highly available, and data center aware solution to connect and configure applications across dynamic, distributed infrastructure.
A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
趣味開発 all-front (product name: akari)
...the tiny, tiny, high-energy Entity-Component System!
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Graphics rendering engine built with C++ and OpenGL
Handbook and concepts to start a journey into CG and gaming in C++ (not formal documentation)
Add a description, image, and links to the ecs topic page so that developers can more easily learn about it.
To associate your repository with the ecs topic, visit your repo's landing page and select "manage topics."