minecraft clone attempt made with rust and wgpu
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Updated
Jun 13, 2024 - Rust
minecraft clone attempt made with rust and wgpu
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
A simple 3D model viewer
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Paper Reproduction: Image Representation on Curved Optimal Triangulation
A GPU compute shader-based path tracer written using Vulkan
Comprehensive automatic differentiation in C++
The project of my life
Monolithic dependency encapsulating the ASWF landscape to swiftly architect the metaverse.
Handbook and concepts to start a journey into CG and gaming in C++ (not formal documentation)
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
3D Procedural Game Engine Using OpenGL
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. With repository stars⭐ and forks🍴
Graphic Engine & Game Engine lists
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Open3D: A Modern Library for 3D Data Processing
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