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types.ts
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types.ts
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/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
import type {ForkOptions} from 'child_process';
import type {ResourceLimits} from 'worker_threads';
type ReservedKeys = 'end' | 'getStderr' | 'getStdout' | 'setup' | 'teardown';
type ExcludeReservedKeys<K> = Exclude<K, ReservedKeys>;
type FunctionLike = (...args: any) => unknown;
type MethodLikeKeys<T> = {
[K in keyof T]: T[K] extends FunctionLike ? K : never;
}[keyof T];
type Promisify<T extends FunctionLike> = ReturnType<T> extends Promise<infer R>
? (...args: Parameters<T>) => Promise<R>
: (...args: Parameters<T>) => Promise<ReturnType<T>>;
export type WorkerModule<T> = {
[K in keyof T as Extract<
ExcludeReservedKeys<K>,
MethodLikeKeys<T>
>]: T[K] extends FunctionLike ? Promisify<T[K]> : never;
};
// Because of the dynamic nature of a worker communication process, all messages
// coming from any of the other processes cannot be typed. Thus, many types
// include "unknown" as a TS type, which is (unfortunately) correct here.
export const CHILD_MESSAGE_INITIALIZE = 0;
export const CHILD_MESSAGE_CALL = 1;
export const CHILD_MESSAGE_END = 2;
export const CHILD_MESSAGE_MEM_USAGE = 3;
export const CHILD_MESSAGE_CALL_SETUP = 4;
export const PARENT_MESSAGE_OK = 0;
export const PARENT_MESSAGE_CLIENT_ERROR = 1;
export const PARENT_MESSAGE_SETUP_ERROR = 2;
export const PARENT_MESSAGE_CUSTOM = 3;
export const PARENT_MESSAGE_MEM_USAGE = 4;
export type PARENT_MESSAGE_ERROR =
| typeof PARENT_MESSAGE_CLIENT_ERROR
| typeof PARENT_MESSAGE_SETUP_ERROR;
export type WorkerCallback = (
workerId: number,
request: ChildMessage,
onStart: OnStart,
onEnd: OnEnd,
onCustomMessage: OnCustomMessage,
) => void;
export interface WorkerPoolInterface {
getStderr(): NodeJS.ReadableStream;
getStdout(): NodeJS.ReadableStream;
getWorkers(): Array<WorkerInterface>;
createWorker(options: WorkerOptions): WorkerInterface;
send: WorkerCallback;
start(): Promise<void>;
end(): Promise<PoolExitResult>;
}
export interface WorkerInterface {
get state(): WorkerStates;
send(
request: ChildMessage,
onProcessStart: OnStart,
onProcessEnd: OnEnd,
onCustomMessage: OnCustomMessage,
): void;
waitForExit(): Promise<void>;
forceExit(): void;
getWorkerId(): number;
getStderr(): NodeJS.ReadableStream | null;
getStdout(): NodeJS.ReadableStream | null;
/**
* Some system level identifier for the worker. IE, process id, thread id, etc.
*/
getWorkerSystemId(): number;
getMemoryUsage(): Promise<number | null>;
/**
* Checks to see if the child worker is actually running.
*/
isWorkerRunning(): boolean;
/**
* When the worker child is started and ready to start handling requests.
*
* @remarks
* This mostly exists to help with testing so that you don't check the status
* of things like isWorkerRunning before it actually is.
*/
waitForWorkerReady(): Promise<void>;
}
export type PoolExitResult = {
forceExited: boolean;
};
export interface PromiseWithCustomMessage<T> extends Promise<T> {
UNSTABLE_onCustomMessage?: (listener: OnCustomMessage) => () => void;
}
// Option objects.
export interface TaskQueue {
/**
* Enqueues the task in the queue for the specified worker or adds it to the
* queue shared by all workers
* @param task the task to queue
* @param workerId the id of the worker that should process this task or undefined
* if there's no preference.
*/
enqueue(task: QueueChildMessage, workerId?: number): void;
/**
* Dequeues the next item from the queue for the specified worker
* @param workerId the id of the worker for which the next task should be retrieved
*/
dequeue(workerId: number): QueueChildMessage | null;
}
export type WorkerSchedulingPolicy = 'round-robin' | 'in-order';
export type WorkerFarmOptions = {
computeWorkerKey?: (method: string, ...args: Array<unknown>) => string | null;
enableWorkerThreads?: boolean;
exposedMethods?: ReadonlyArray<string>;
forkOptions?: ForkOptions;
maxRetries?: number;
numWorkers?: number;
resourceLimits?: ResourceLimits;
setupArgs?: Array<unknown>;
taskQueue?: TaskQueue;
WorkerPool?: new (
workerPath: string,
options?: WorkerPoolOptions,
) => WorkerPoolInterface;
workerSchedulingPolicy?: WorkerSchedulingPolicy;
idleMemoryLimit?: number;
};
export type WorkerPoolOptions = {
setupArgs: Array<unknown>;
forkOptions: ForkOptions;
resourceLimits: ResourceLimits;
maxRetries: number;
numWorkers: number;
enableWorkerThreads: boolean;
idleMemoryLimit?: number;
};
export type WorkerOptions = {
forkOptions: ForkOptions;
resourceLimits: ResourceLimits;
setupArgs: Array<unknown>;
maxRetries: number;
workerId: number;
workerData?: unknown;
workerPath: string;
/**
* After a job has executed the memory usage it should return to.
*
* @remarks
* Note this is different from ResourceLimits in that it checks at idle, after
* a job is complete. So you could have a resource limit of 500MB but an idle
* limit of 50MB. The latter will only trigger if after a job has completed the
* memory usage hasn't returned back down under 50MB.
*/
idleMemoryLimit?: number;
/**
* This mainly exists so the path can be changed during testing.
* https://github.com/facebook/jest/issues/9543
*/
childWorkerPath?: string;
/**
* This is useful for debugging individual tests allowing you to see
* the raw output of the worker.
*/
silent?: boolean;
/**
* Used to immediately bind event handlers.
*/
on?: {
[WorkerEvents.STATE_CHANGE]:
| OnStateChangeHandler
| ReadonlyArray<OnStateChangeHandler>;
};
};
export type OnStateChangeHandler = (
state: WorkerStates,
oldState: WorkerStates,
) => void;
// Messages passed from the parent to the children.
export type ChildMessageInitialize = [
type: typeof CHILD_MESSAGE_INITIALIZE,
isProcessed: boolean,
fileName: string,
setupArgs: Array<unknown>,
workerId: string | undefined,
];
export type ChildMessageCall = [
type: typeof CHILD_MESSAGE_CALL,
isProcessed: boolean,
methodName: string,
args: Array<unknown>,
];
export type ChildMessageEnd = [
type: typeof CHILD_MESSAGE_END,
isProcessed: boolean,
];
export type ChildMessageMemUsage = [type: typeof CHILD_MESSAGE_MEM_USAGE];
export type ChildMessageCallSetup = [type: typeof CHILD_MESSAGE_CALL_SETUP];
export type ChildMessage =
| ChildMessageInitialize
| ChildMessageCall
| ChildMessageEnd
| ChildMessageMemUsage
| ChildMessageCallSetup;
// Messages passed from the children to the parent.
export type ParentMessageCustom = [
type: typeof PARENT_MESSAGE_CUSTOM,
result: unknown,
];
export type ParentMessageOk = [type: typeof PARENT_MESSAGE_OK, result: unknown];
export type ParentMessageMemUsage = [
type: typeof PARENT_MESSAGE_MEM_USAGE,
usedMemory: number,
];
export type ParentMessageError = [
type: PARENT_MESSAGE_ERROR,
constructorName: string,
message: string,
stack: string,
extra: unknown,
];
export type ParentMessage =
| ParentMessageOk
| ParentMessageError
| ParentMessageCustom
| ParentMessageMemUsage;
// Queue types.
export type OnStart = (worker: WorkerInterface) => void;
export type OnEnd = (err: Error | null, result: unknown) => void;
export type OnCustomMessage = (message: Array<unknown> | unknown) => void;
export type QueueChildMessage = {
request: ChildMessageCall;
onStart: OnStart;
onEnd: OnEnd;
onCustomMessage: OnCustomMessage;
};
export enum WorkerStates {
STARTING = 'starting',
OK = 'ok',
OUT_OF_MEMORY = 'oom',
RESTARTING = 'restarting',
SHUTTING_DOWN = 'shutting-down',
SHUT_DOWN = 'shut-down',
}
export enum WorkerEvents {
STATE_CHANGE = 'state-change',
}