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When you use quick transports between sectors while in fights with rebels soldiers from editor map, then the game is crashing with different types of results.
#1944
Open
Inveriss opened this issue
Dec 30, 2023
· 0 comments
In map editor, in "Map Info" tab, there is "Exit Grid Button". Thanks to this you can add passages for example to a basement or between a sectors. Everything is working fine when there is real time on, no fighting enemies or rebels.
Problem starts when you want to use transports between sectors while fight is on with rebels soldiers from a map editor and there is two types of issues here.
I put plane or helicopter to a map and added to them quick transport for example between sectors B13 and A10. There were also in this map B13, a rebels soldiers added directly from a map editor. When fight is on between those rebels soldiers and enemies and we want to escape to A10 using this quick transport, then game always crashes with some different bug logs.
There is also second issue when we are using these transports between sectors. When only us are fighting with enemies and while turn is on, we escape to A10, then the upper bar (green, yellow or red) is not vanishing.
Regards
JA2S version
Game version
Vanilla bug?
Used to work?
0.20.0
JA2 Gold 1.12 ENG
NO
YES
2023-12-30T14:02:57 [INFO] game\GameLoop.cc: Version Label: Stracciatella v0.20.0-git
2023-12-30T14:02:57 [INFO] game\GameLoop.cc: Version #: Build 04.12.02
2023-12-30T14:03:13 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T14:03:29 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 11, animation FLYBACK HIT.
2023-12-30T14:03:58 [ERROR] game\Strategic\Auto_Resolve.cc: Autoresolving with entering enemy sector code 4 -- illegal
2023-12-30T14:04:14 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T14:05:05 [WARN] game\Tactical\Tactical_Save.cc: SynchronizeItemTempFile() Reported 0, should be 13
2023-12-30T14:05:08 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 11410
2023-12-30T14:05:09 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T14:07:15 [INFO] game\GameLoop.cc: Version Label: Stracciatella v0.20.0-git
2023-12-30T14:07:15 [INFO] game\GameLoop.cc: Version #: Build 04.12.02
2023-12-30T14:07:34 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T14:07:49 [ERROR] game\Strategic\Auto_Resolve.cc: Autoresolving with entering enemy sector code 4 -- illegal
2023-12-30T14:08:04 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T14:08:04 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 84 to 8561
2023-12-30T14:08:21 [WARN] game\Tactical\Tactical_Save.cc: SynchronizeItemTempFile() Reported 0, should be 10
2023-12-30T14:08:43 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T14:13:02 [INFO] game\GameLoop.cc: Version Label: Stracciatella v0.20.0-git
2023-12-30T14:13:02 [INFO] game\GameLoop.cc: Version #: Build 04.12.02
2023-12-30T14:13:28 [WARN] game\Strategic\Game_Clock.cc: Call to UnPauseGame() while Pause State is LOCKED!
2023-12-30T14:14:08 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:16:34 [INFO] game\GameLoop.cc: Version Label: Stracciatella v0.20.0-git
2023-12-30T16:16:34 [INFO] game\GameLoop.cc: Version #: Build 04.12.02
2023-12-30T16:18:35 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:18:54 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:18:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 84 to 8561
2023-12-30T16:20:06 [INFO] game\GameLoop.cc: Version Label: Stracciatella v0.20.0-git
2023-12-30T16:20:06 [INFO] game\GameLoop.cc: Version #: Build 04.12.02
2023-12-30T16:20:16 [WARN] game\Tactical\Tactical_Save.cc: SynchronizeItemTempFile() Reported 0, should be 2
2023-12-30T16:20:24 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:20:35 [ERROR] game\Tactical\PathAI.cc: Trying to calculate path from off-world gridno 25601 to 4702
2023-12-30T16:20:35 [ERROR] game\Tactical\PathAI.cc: Trying to calculate path from off-world gridno 25601 to 4702
2023-12-30T16:20:42 [WARN] game\TileEngine\Buildings.cc: Dead loop detected in GenerateBuilding. This may indicate a problem with the current map. Probably reached edge of map. (starting GridNo:14151)
2023-12-30T16:20:42 [WARN] game\TileEngine\Buildings.cc: Dead loop detected in GenerateBuilding. This may indicate a problem with the current map. Probably reached edge of map. (starting GridNo:18129)
2023-12-30T16:21:18 [WARN] game\Strategic\StrategicMap_Secrets.cc: Town #0 not found
2023-12-30T16:21:39 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:22:52 [ERROR] game\Tactical\PathAI.cc: Trying to calculate path from off-world gridno 25601 to 4702
2023-12-30T16:22:52 [ERROR] game\Tactical\PathAI.cc: Trying to calculate path from off-world gridno 25601 to 4702
2023-12-30T16:23:40 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:25:29 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:25:29 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 122 to 8562
2023-12-30T16:25:33 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:25:33 [WARN] game\Tactical\Tactical_Save.cc: SynchronizeItemTempFile() Reported 0, should be 5
2023-12-30T16:25:44 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:25:44 [WARN] game\Tactical\Tactical_Save.cc: SynchronizeItemTempFile() Reported 0, should be 5
2023-12-30T16:27:52 [WARN] game\TacticalAI\AIMain.cc: AI 25 got error code -3 from HandleItem, doing action 27, has 6 APs... aborting deadlock!
2023-12-30T16:29:23 [ERROR] sgp\Debug.h: Assertion failed in E:\master1\src\game\Strategic\Town_Militia.cc, line 242:
2023-12-30T16:29:31 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:30:34 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:30:34 [WARN] game\Tactical\Tactical_Save.cc: SynchronizeItemTempFile() Reported 0, should be 4
2023-12-30T16:30:48 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:30:48 [WARN] game\Tactical\Tactical_Save.cc: SynchronizeItemTempFile() Reported 0, should be 4
2023-12-30T16:31:04 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 84 to 8561
2023-12-30T16:31:05 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 85 to 8561
2023-12-30T16:32:25 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T16:32:29 [WARN] game\TacticalAI\AIMain.cc: AI 25 got error code -5 from HandleItem, doing action 30, has 19 APs... aborting deadlock!
2023-12-30T17:14:10 [INFO] game\GameLoop.cc: Version Label: Stracciatella v0.20.0-git
2023-12-30T17:14:10 [INFO] game\GameLoop.cc: Version #: Build 04.12.02
2023-12-30T17:14:45 [WARN] game\Strategic\Game_Clock.cc: Call to UnPauseGame() while Pause State is LOCKED!
2023-12-30T17:14:54 [INFO] game\TacticalAI\AIMain.cc: Breaking Deadlock
2023-12-30T17:14:54 [ERROR] game\TacticalAI\AIMain.cc: Aborting AI deadlock for 84. Please sent LOG file and SAVE.
2023-12-30T17:15:10 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T17:15:11 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 12, animation CROUCHED.
2023-12-30T17:15:11 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 12, animation PRONE.
2023-12-30T17:15:11 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 11, animation CROUCHED.
2023-12-30T17:15:11 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 11, animation PRONE.
2023-12-30T18:11:06 [INFO] game\GameLoop.cc: Version Label: Stracciatella v0.20.0-git
2023-12-30T18:11:06 [INFO] game\GameLoop.cc: Version #: Build 04.12.02
2023-12-30T18:14:00 [WARN] game\Strategic\Game_Clock.cc: Call to UnPauseGame() while Pause State is LOCKED!
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 9337
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 9177
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 9017
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 8857
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 8856
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 8696
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 8536
2023-12-30T18:14:49 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 9015
2023-12-30T18:14:50 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 92 to 8856
2023-12-30T18:14:51 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 93 to 8536
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 9499
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 9339
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 9178
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 9017
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 8856
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 8695
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 8535
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 9013
2023-12-30T18:14:54 [WARN] game\TacticalAI\AIMain.cc: Setting blacklist for 94 to 9499
2023-12-30T18:15:48 [WARN] game\Strategic\Game_Clock.cc: Call to UnPauseGame() while Pause State is LOCKED!
2023-12-30T18:17:28 [WARN] game\Strategic\Scheduling.cc: Attempting to delete schedule that doesn't exist
2023-12-30T18:17:29 [WARN] game\Strategic\Game_Clock.cc: Call to UnPauseGame() while Pause State is LOCKED!
2023-12-30T18:18:26 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T18:18:27 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 11, animation CROUCHED.
2023-12-30T18:18:27 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 11, animation PRONE.
2023-12-30T18:18:27 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 12, animation CROUCHED.
2023-12-30T18:18:27 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 12, animation PRONE.
2023-12-30T18:20:43 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T18:20:46 [WARN] game\Tactical\Animation_Control.cc: Invalid Animation File for Body 11, animation PUNCH.
2023-12-30T18:20:53 [INFO] game\TacticalAI\AIMain.cc: Breaking Deadlock
2023-12-30T18:20:53 [ERROR] game\TacticalAI\AIMain.cc: Aborting AI deadlock for 84. Please sent LOG file and SAVE.
2023-12-30T18:21:29 [WARN] game\TileEngine\Structure.cc: Possible bad structure 11
2023-12-30T18:21:38 [INFO] game\TacticalAI\AIMain.cc: Breaking Deadlock
2023-12-30T18:21:38 [ERROR] game\TacticalAI\AIMain.cc: Aborting AI deadlock for 84. Please sent LOG file and SAVE.
The text was updated successfully, but these errors were encountered:
Hello
In map editor, in "Map Info" tab, there is "Exit Grid Button". Thanks to this you can add passages for example to a basement or between a sectors. Everything is working fine when there is real time on, no fighting enemies or rebels.
Problem starts when you want to use transports between sectors while fight is on with rebels soldiers from a map editor and there is two types of issues here.
I put plane or helicopter to a map and added to them quick transport for example between sectors B13 and A10. There were also in this map B13, a rebels soldiers added directly from a map editor. When fight is on between those rebels soldiers and enemies and we want to escape to A10 using this quick transport, then game always crashes with some different bug logs.
There is also second issue when we are using these transports between sectors. When only us are fighting with enemies and while turn is on, we escape to A10, then the upper bar (green, yellow or red) is not vanishing.
Regards
The text was updated successfully, but these errors were encountered: