For v4.3+, switch #[class(tool)]
to use Godot's native "runtime class" feature
#619
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For Godot 4.0, 4.1 and 4.2, gdext emulates a mode where classes' lifecycle methods are not executed in the editor, unless
#[class(tool)]
is specified or the globaleditor_run_behavior()
is configured.Starting from Godot 4.3, GDExtension provides this feature natively, dubbed "runtime classes" (formerly "gameplay classes").
This has been implemented in godotengine/godot#82554 and merged a few hours ago.
This PR thus conditionally switches to the native implementation, when API 4.3 is targeted.
I briefly tested the functionality with dodge-the-creeps, but it might be that there are still some bugs, as it's hard to write automated tests for this. Let us know in case things don't work as expected.