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I get where you are coming from but the mechanism surrounding an Out Of Memor Crash is different and based on a heuristic and not a crash captured by the native SDKs.
But I think that's a fair point, if the native SDKs assume that the app crashed due to an OOM event it should consider the the previous run as crashed. I'll bring this up with the team.
Environment
How do you use Sentry?
Sentry SaaS (sentry.io)
Which version of the SDK?
1.7.1
How did you install the package? (Git-URL, Assetstore)
git url
Which version of Unity?
2021.3.37
Is this happening in Unity (editor) or on a player like Android, iOS, Windows?
iOS, Android
Steps to Reproduce
options.CrashedLastRun?.Invoke()
after 10 secExpected Result
Have options.CrashedLastRun true because last session has a crash due out of memory
Actual Result
Have options.CrashedLastRun false
Any logs or screenshots
logs filtered by crash word.log
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