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documentation or support for integrating sentry in a injected package such as Harmony/BepInEx #1541
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Hey there and thanks for reaching out! Sorry to not be able to give you any better news. |
Thanks, for the information. I had concerns especially if every mod package did this. Would sentry break at runtime (with multi init calls) and/or would other packages work with their individual scope registry and SentrySdk.init call? Many users download 100s of these types of mods so it could get complex fast if sentry were used in more than 1 project. I looks like I should only integrate sentry for a few test users so we can troubleshoot problems easier. |
Noting the scope of this is literally every popular unity game (that has mods). It would be great to have better logging tools available for mod authors but the logging scope should be retained within their namespaces. |
The issue of multiple instances of Sentry within one application is precisely why we don't advise adding the SDK to libraries. That behaviour is basically undefined. |
Hello, I'm trying to support a game mod that injects additional code into a Unity game. Currently looking for documentation or pointers on how to do this.
Generic background information
Questions
Solution / Workaround
Sentry.Unity
into my project. (e.g. from release 1.8.0)The text was updated successfully, but these errors were encountered: