OpenAL Soft (dsoal-aldrv.dll)
Commit: 622ee190efff
Commit Date: 2023-04-30-0353
Build Date : 2023-04-30-1629
DSOAL (dsound.dll)
Commit: 52224b17832f
Commit Date: 2023-04-05-1035
Build Date : 2023-04-30-1629
- Visual C++ 2015 - 2022 Redistributable (x86)
Description (Video)
These files will allow you to enable the following in-game settings:
3D Sound
, Environmental Effects
, and 3D Bias
. This fix
is equivalent to restoring lost game functionality caused by modern
hardware no longer natively supporting these features (Such as Diablo
II's Glide support requiring the use of a glide wrapper to enable the
3DFX (Voodoo)
card's effects like Perspective
mode). In this
instance, the lost settings were originally provided by Creative Sound
cards like Sound Blaster
.
Have fun listening and playing with these amazing, and practically lost
features. This works for all versions of Diablo II. No Diablo II files
are required to be modified for this to work, it's an additive only
change just like using the ddraw.dll
for cnc-ddraw
, and can
be used on Vanilla Diablo II.
The Cactus default installation already includes these two files and you simply need to enable the options you want in game.
Follow the Wine (Tested on Linux)
section in the README-RENDERERS file for instructions on how to do this,
but add dsound
to the list rather than ddraw
.
If you get this error when starting the game, this means you haven't installed the Visual C++ 2015 - 2022 Redistributable (x86) as written in the Cactus installation documentation. Please install it and try again.
There's a bug with Diablo II where if you start the game with -ns
and you are using the dsound.dll
, the game will crash with an
ACCESS_VIOLATION (c0000005)
error. Simply remove the -ns
when starting with the 3D sound system and everything should work.
Alternatively, you can rename the dsound.dll
to something else and
then you'll be able to use -ns
but you will lose 3D Sound
.
This issue doesn't affect users that are using Singling since Singling actually skips the introduction cinematics completely, which coincidentally also skips the sound issue altogether.
This bug also doesn't seem to be a DSOAL
issue since I was only
able to get debug logs from DSOAL when -ns
wasn't used, which
indicates that Diablo II itself had an issue starting up the sound
system in the first place.