Short circuit repetitive BuildManager.Dispose calls #10690
Merged
+34
−31
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Fixes #10260
Context
The
BuildManager.Dispose
was idempotent, but it wasn't very clear - needed code archeology, plus was easy to break.Let's make it more clear.
Changes Made
Changed just 2 lines:
disposing
and_disposed
check before lock (performing first the cheaper one on local parameter)_disposed
after entering the lockRest of the displayed diff is caused by changed indention due to consolidating the 2 checks before locking.