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| 1 | +# Positional Audio |
| 2 | + |
| 3 | +<DocsDemo> |
| 4 | + <PositionalAudioDemo /> |
| 5 | +</DocsDemo> |
| 6 | + |
| 7 | +The `cientos` package provides an abstraction of the [PositionalAudio](https://threejs.org/docs/index.html?q=posi#api/en/audio/PositionalAudio), `<PositionalAudio>` is an object specifically designed for controlling sound in a scene graph space. This allows for the simulation of various audio environments, creating a more immersive user experience. |
| 8 | + |
| 9 | +`<PositionalAudio>` includes a helper 🛠️ that allows you to view the directional cone of te audio. The helper is based on the [PositionalAudioHelper](https://threejs.org/docs/#examples/en/helpers/PositionalAudioHelper) class. |
| 10 | + |
| 11 | +::: info |
| 12 | +This component is still under development, so please report any problems or suggestions on the [@tresjs/cientos](https://github.com/Tresjs/cientos) repository on GitHub. |
| 13 | +::: |
| 14 | + |
| 15 | +## Usage |
| 16 | + |
| 17 | +::: info |
| 18 | + |
| 19 | +::: |
| 20 | + |
| 21 | +::: warning |
| 22 | + |
| 23 | +::: |
| 24 | + |
| 25 | +### Minimal |
| 26 | + |
| 27 | +The minimal version is very easy to set up: you just need to insert a `<Decal>` component with a map props for the Texture and a call to `v-bind`. |
| 28 | + |
| 29 | +*The default material is [MeshBasicMaterial](https://threejs.org/docs/#api/en/materials/MeshBasicMaterial)*. |
| 30 | + |
| 31 | +<DocsDemo> |
| 32 | + <PositionalAudioDemo /> |
| 33 | +</DocsDemo> |
| 34 | + |
| 35 | +<<< @/.vitepress/theme/components/PositionalAudioDemo.vue{3-4,6-7,16-17} |
| 36 | + |
| 37 | +See [decalsDatas](#decal-datas) part to see the contents of the Decal's datas object of the demo. |
| 38 | + |
| 39 | +### V-For |
| 40 | +Description |
| 41 | + |
| 42 | +Demo |
| 43 | + |
| 44 | +Code |
| 45 | + |
| 46 | +## Props |
| 47 | + |
| 48 | +| Prop | Description | Default | |
| 49 | +| :---------------- | :--------------------------------------------------- | ------------------------- | |
| 50 | +| **debug** | `boolean` — Debug mode (Useful for positioning Decal) | `false` | |
| 51 | +| **map** | [`Texture`](https://threejs.org/docs/#api/en/textures/Texture) or `null` — The color map. The map should be applied to the `<Decal>` when no material is applied as a child. (See [usages](#usage) for more details) | `null` | |
| 52 | +| **mesh** | [`Mesh`](https://threejs.org/docs/#api/en/objects/Mesh) or `null` — Define the surface to which the decal must attach using the mesh prop. (See [Mesh Prop](#mesh-prop) part for more details) | `null` | |
| 53 | +| **position** | `number[]` — Position of the decal. Transformed into [`Vector3`](https://threejs.org/docs/#api/en/math/Vector3) | `[-9999,-9999,-9999]` | |
| 54 | +| **orientation** | `number[]` — Orientation of the decal. Transformed into [`Euler`](https://threejs.org/docs/#api/en/math/Euler) | `[0,0,0]` | |
| 55 | +| **size** | `number[]` — Size of the decal. Transformed into [`Vector3`](https://threejs.org/docs/#api/en/math/Vector3) | `[1,1,1]` | |
| 56 | +| **normal** | `number[]` — Normal of the decal. Transformed into [`Vector3`](https://threejs.org/docs/#api/en/math/Vector3) | `[0,0,0]` | |
| 57 | +| **polygonOffsetFactor** | `number` — Sets the polygon offset factor | `-10` | |
| 58 | +| **depthTest** | `boolean` — Whether to have depth test enabled when rendering this material. | `true` | |
| 59 | +| **depthWrite** | `boolean` — Whether rendering this material has any effect on the depth buffer. | `false` | |
| 60 | +| **order** | `number` — This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently. <br /> **Sorting is from lowest to highest.** | `Math.round(Math.random() * 100)` | |
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