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Node geometry can't use scene-dependent texture data by simply passing the loaded texture to the TextureBlock through code. This limits the ability to use procedural textures generated from node material within node geometry. Is there a way to extract the data from the scene so that node geometry can use it, even though it is not GPU-based? Below is a scene set up to use a texture loaded into the scene within node geometry to use for testing.
Node geometry can't use scene-dependent texture data by simply passing the loaded texture to the TextureBlock through code. This limits the ability to use procedural textures generated from node material within node geometry. Is there a way to extract the data from the scene so that node geometry can use it, even though it is not GPU-based? Below is a scene set up to use a texture loaded into the scene within node geometry to use for testing.
example passing texture from scene to node geometry
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